Sunday 21 July 2013

Poultron: Final day

And to think it looks so small from up here...

The main problem with making a game that's designed to be frustrating to play is that playtesting is hell. In the end I think I made it too easy and removed most of the ramps as I couldn't figure out if they were actually climbable. Oh well...

The credits sequence ended up taking up most of my spare time. It was basically just my name and a list of assets used but a neat little thing to figure out nonetheless.

In the end I think this was a neat little experiment and I might do a post-mortem soonish. I might even compile a list of issues I had with Unity (like the fact prefabs are not clearly marked, which might result in you changing a lot more things than you'd hope when tweaking certain values).

Here's hoping you'll enjoy it.

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